Game Programming, Etc.

Games, programming, and related topics — by John Giors

Archive for August, 2006

SDL_pfont update

Posted by jgiors on 2006-08-08

Although it has been slow-going, I have managed to make significant progress on SDL_pfont. The font rendering works, and the tool can process a bmp to generate an output image and an SDL_pfont data file.

There are a few more things I want to do before releasing it, though, for example:

  • Verify that all code is ANSI C.
  • Add command-line args for:
    • minimal spacing between glyphs in the output bmp, and
    • whitespace width
  • Write some overview documentation (the source code is documented, but tool command-line parameters and basic do’s and don’ts should be covered).
  • Create a decent sample font.

So, hopefully it won’t be that much longer before I have something that is ready for release…

Posted in Game programming, Open Source, SDL, SDL_pfont | Leave a Comment »